Thursday, December 6, 2012

End of the Semester

Since my last post (almost a month ago) I've probably logged in another 120+ hours of work.  I'm about a week behind my original schedule (11 shots).  Right now I have some 40+ shots, many of which are the most difficult shots to animate.

Overall it's been a challenging semester.  I've definitely gotten a lot more comfortable with long hand drawn scenes.

I'll be recording the dialogue for Aries this weekend with Stephanie.  Over the break I'm going to be making as many backgrounds as possible.  Crowd spots would be very helpful.  Some rough lip syncing animation would also be useful so I could really make the acting good next semester.  I'd also like to do a little bit of theme music work (I've got a keyboard and garage band.)

I've made cover letters for Duck Studios who have a 2D animators wanted page on their website and Titmouse Inc. who have an open submission link.

Thursday, November 15, 2012


After about 12 hours of work today I got back on track completing (until critique) the moped landing scene, the riding scene, the glimps of the airplane, and the airplane shots.  I still need to add a cutaway of Aries looking to the side, then glimpsing the plane.  Overall I'll probably have to add several of these snippits to smooth the editing and give Aries more personality.

Wednesday, November 14, 2012

Work update

With my internship done I can focus all my time on Aries.  I'll be really buckling down till.... Spring.
Nov 12th spent the night working on tweaking a lot of my unfinished or critiqued shots.  About 7 hours or so.

Nov 13th spent the night working on shot 9 (landing on the moped).  9 hours.  Didn't get as much work done as I scheduled.  I'll have to work hard to catch up.

Monday, October 29, 2012

October 29th

Spent about 5 hours jumping around on a few shots.
Shot 4 (Aries hitting the missile) and Shot 7 (Aries landing in giant beach ball).

Wednesday, October 24, 2012

Oct 24th

Spent about 8 hours making Aries sideways walk cycle for shot 2.

Thursday, October 18, 2012

Resume Draft - to Disney (or any character animation type position)

Travis Fowler 350 North Oaks LN  Russellville, AR 72802

To obtain an animation position at Disney specifically dealing with character.
Memphis College of Art
Candidate for Bachelor of Fine Arts, May 2013
      Digital Media Major with a focus in Animation

Creative Skills
Scriptwriting Character Design Music Composing
Storyboarding Editing Voice Acting/Singing
Cartooning/Comics Acting/Performance Sound Effects
Computer Skills
After Effects ToonBoom Animate Pro Maya
Final Cut Pro Photoshop Illustrator
Flash DVD Studio Pro InDesign
iStopmotion Logic Pro Dream Weaver
Activities and Awards
2012 1st Place Winner of Memphis College of Art 24 Hour Animation Lock Down.
Memphis College of Art Brode Gallery Exhibition.
2011 Memphis College of Art Digital Media Fall Screening.
1st place winner in the Arkansas College Media Association's cartoon division.
2010 1st place winner in the Arkansas College Media Association's cartoon division.
2009 1st place winner in the Arkansas College Media Association's cartoon division.
2008 Co-founder and president of Arkansas Tech Computer Graphics Society.
1st place winner of the University of Arkansas Community College in Morrilton Phi Theta Kappa writing contest with psychological narrative "Gum Ball Machine.”
Honorary mention for Arkansas Tech's Third Annual Student Juried Art show and Arkansas Tech Lakepoint Art Exposition.

Employment Experience

Animation Education Event, Memphis, TN
Designed, storyboarded and animated characters acted out by Tom Kenny at White Station Middle School.  Explained the process of animation to students and guests.  Managed three assistant animators to successfully meet deadlines.

Click River Valley, Russellville, AR
Animated company’s butterfly logo for a more modern website banner.  Summer 2012

The Arka Tech, Arkansas Tech University, Russellville, AR
Cartoonist.  Created weekly cartoon strip following the antics of a bewildered college freshmen on a big college campus. This included designing characters, writing original content for weekly deadlines, illustrating all artwork and telling a complete narrative within a standard format.
 Fall 2008 - Spring 2010

References Available on Request

Thursday, October 11, 2012

Work time Oct10th

Worked about 8 hours, though my pace was slow tonight.

Jumped around on making characters for the nightclub, Aries spinning around and the prince chuckling.

Tuesday, October 9, 2012

Researching jobs - California

Biggin's be:  Disney, Pixar, Dreamworks, WB, CN, Nick, Sony

But what else...
Duck Studios seems legit and wants 2D animators.  I'll need to email them to see if they're still into it.  If so, it'd be a great foot in the door.

Hyperion Pictures- don't know if they're hiring.

Researching jobs- New York

Titmouse is a really good studio in New York, they have a drop box and encourage applications.
Curious Pictures is reputable though their site doesn't have any career info.  Buzzco is an ad group that looks like it'd be on the lower mid.

Not as much as I figured.

Researching jobs- Vancouver

Looking at Vancouver studios.  Nerd Corps looks good, kinda high on the medium level.  There are several Flash based studios that seem low key like Atomic Cartoons, Pork and Beans, Ooga booga.  All of whom have positions for animators open (though experiences is nessessary and/or preferred.)
Mercury Filmworks looks official and they have open submissions to work for them but no specific openings aside from a graphic designer.  DHX is also in Vancouver, though this one is pretty high up there and looks like experience is key.

More worktime

Keeping track of work time is pretty tough, particularly when I'm jumping around on scenes/projects.

Thursday  the 4th I spent around 3 hours making the background for shot 3 and compositing it together.

Friday the 5th I spent 6 hours working on shot 30.

Sunday the 14th I spent about 2 more hours tweeking shot 30.

Monday the 15th I worked around 10 hours working on several different shots.

Wednesday, October 3, 2012

Est shot of night club

Put in around 8 hours making this background.  Still needs some critiquing and people to fill it.  I'll need to figure out a quicker way to make my backgrounds while keeping in the same style (granted this should be the most demanding background.)

Tuesday, September 25, 2012

Jobs Research New Frontier

Krickett and I have been planning our exit strategies and have recently decided to open up our options on where we'd like to move to.  Atlanta is still an option but we are looking at Canada, New York, and the East Coast as well.  A bit of a setback on progress though a step forward as well.
Work Log Update

Shot 3 (the hammer shot) has been taking longer than I expected, though I'm setting this weeks shot quota as some easier shots while making up what I've fallen behind on.

Thursday (20th) - I did probably about another 8 hours or so.

Thursday, September 20, 2012

Hours update

Monday 9-17

8 hours prepping files, making shot 18 and keying shot 3.

Tuesday 9-18

3 hours doing shot 3 tweens


9 hours doing shot 3 tweens

Tuesday, September 18, 2012

Quick Video Update!

Sept. 17th  Worked about 8 hours total.  Got the animation done for shot 18 and started cleaning up and importing the keys for shot 3.  Shot 3 will be the tough one for this week.

Tuesday, September 11, 2012

Been a little off on keeping track of time details, I'll be more accurate in the future.

8-10  Compositing shot in After Effects, lots of tests.  3 hours.

Tuesday, September 4, 2012

3 hours

3 1/2 hours

3 1/2 hours

Animatic work - 2 hours
Shot 1 cleanup - 3 hours

Total 5 hours

Thursday, August 30, 2012

Tuesday, August 28, 2012

Work Log

Shot 24 movement work - 2 1/2 hours
Shot 29 pre work - 1 hour

Total 3 1/2 hours

Shot 29 keys - 1 hour
Shot 49 prep work - 1/2 hour

Total 1 1/2 hours

Shot 49 keys - 1 hour
shot 24 cleaning - 1 hour

Total 2 hours

Current Backgrounds

Some stills of the missile for the first two shots.